The Days of Being a Spiritual Mentor in Meiman

Chapter 1920 U Transcendence Event (XI)

After Schiller returned to the camp, Natasha and Stark, who did not participate in the game, expressed surprise at the burns on his hands.

Schiller did not want to use the gray mist, but with limited medical resources, if he could have used his own abilities to recover but did not use them, it would undoubtedly be a waste of resources, so he showed Natasha and Stark the scars and let the gray mist heal the scars.

"First, let's confirm the speed of time. From the moment I left for the mission location to the end of the game, I calculated in my mind that it was about three hours."

Natasha looked up at the watch, nodded and said, "That's about right. It seems that playing the game does not change the speed of time."

"Tell us what this is all about." Stark put his hands on his knees and sat up straight on the sofa and said.

Schiller began his detailed narration. He first explained the rules of the whole game very clearly, and then began his own analysis.

As Schiller narrated, the match-throwing game slowly unfolded from Schiller's perspective.

Schiller was actually the second one to arrive. The rules that the organizer had said before were that after deciding to participate in the game, one had to go to the game location by oneself. Schiller guessed that this might be to increase the possibility of duelists meeting each other. If they met on the road and started fighting again, it would easily affect the progress of the game.

After the game started, the organizer did not give any hints. Fortunately, Schiller walked along the direction of the door until the mark on the back of his hand began to get a little hot.

Schiller found that the mark on his hand would get hotter and hotter if he walked in the right direction, so he found the cabin in the forest in a short while.

After entering, he found that Carol was already waiting there. Of course, Mystique's perfect physical imitation advantage is indeed unique. She didn't speak, and Schiller couldn't tell that she was fake.

But as the saying goes, the biggest flaw of a fake is knowing that it is a fake. As long as you know that you are fake, you will want to prove that you are real. Mystique Raven seemed to be looking for an ally for herself in the next game. She took the initiative to come forward and talk to Schiller.

Schiller didn't actually know Captain Marvel Carol, he just heard a few words from Nick, but he could see clearly that the other party's demeanor and actions were different.

If it were someone else, they might just think that the other party changed their behavior pattern because of nervousness or irritability, but Schiller was different, he was a mental patient with broad thinking.

Schiller immediately began to think, could this Captain Marvel be someone else's fake?

Just as he was thinking about this, the Joker came in, and Schiller was standing right in front of the door, so they immediately looked at each other.

The Joker was stunned, and Schiller was also stunned.

They never thought that in a game with 600 participants, they would meet a patient in the first game they each participated in.

They confirmed that the other party was the same kind in the first second they met, but no one pointed this out. Instead, the Joker squatted beside him in silence after entering the door like a homeless person with poor social skills.

Katie was the last to come in, and like Carol, she hurriedly talked, laughed, and made actions to show her personality as soon as she came in. Schiller certainly saw something wrong.

But the problem Schiller faced at this time was that he knew more information than others, that is, information about the abilities of various characters in the Marvel and DC universes. However, because of this, there were too many characters with the ability to imitate others, and he could not filter them out for a while.

When the rules of the game were read out, Schiller listened carefully, but the rules of the game were a bit too simple. Even only 10 matches were given, which means that the winner would be decided in four rounds at most. Even ordinary people with a little IQ could figure it out clearly.

In fact, the essence of this game is to put pressure on the last person, but give him a means of mutual destruction, and at the same time set some hidden unfavorable conditions to make people suspicious of each other.

But Schiller instinctively noticed that something was wrong with this game. In essence, this game should not be like this, because it does not touch either side.

As Stark said, there are many kinds of wisdom, and the brain's hard computing ability is one of the most common ones. For example, calculating square roots and calculating complex formulas are all tests of the brain's ability to solve problems.

Since there are hard solutions, there are also soft solutions. Guessing the other party's psychological speculation behavior patterns and knowledge of game theory actually tests people's IQ rather than EQ.

To give a simple example, the lying rock-paper-scissors game is actually the most classic game. If I say I play scissors, you have to guess that I want you to play rock, and then I play paper to deceive you, or I use this thinking in reverse, knowing that you have seen through my first trick and know that you will play scissors, and I will play rock.

To give another classic example, the laughing "I predicted your prediction" is actually a typical psychological game.

This tests how many levels a person's brain can calculate, which is also a manifestation of IQ.

The reason why this game of throwing matches is said to be neither is that as a game that tests hard solution ability, its rules are too simple and there is not much room for play.

Let's put it this way. With just a slight change, the difficulty of the whole game can be raised to a higher level. For example, if the total number of matches is changed to 100, the upper limit of throwing matches is increased to 10. However, if the number of matches thrown by the previous person is a prime number, then the number of matches thrown by the next person must be a composite number adjacent to it, and vice versa. However, the total number of matches thrown in odd rounds must be an odd number, and the number of matches thrown in even rounds must be an even number, otherwise the brazier will explode.

This is actually not very difficult. It is just addition and subtraction within 10, but it also incorporates certain game skills.

For example, if one person throws 5, the next person can only throw 4 or 6. Although throwing 6 is beneficial to oneself, it makes the next person only throw 5 or 7. If the third person still chooses 7, which is beneficial to oneself, and the fourth person chooses 8, which is beneficial to oneself, then the result is 26, which is an even number. If this is the first round of the game, the brazier will explode.

But if after one round, the number pool is not emptied, but starts with 8, then the first person can only choose 7, because 9 is not a prime number, and the other numbers are not adjacent. However, if this happens, it will fall into a cycle of 7 and 8, and the four people will definitely choose double 7 and double 8, resulting in the result being always an even number, which will definitely lose.

Such game rules will greatly increase the amount of calculation. Everyone has to calculate what they should choose after a few rounds, and the error tolerance rate is extremely low. If one person only cares about himself, then everyone will die together.

If you want to test your hard-solving ability, this rule will be a relatively basic way of playing. In addition, you can also use relative conversion formula or reverse division. Anyway, either one is much more interesting than this addition and subtraction within 10.

If you prefer game theory, the simplest way is to change from open cards to hidden cards, with each person having 10 to 20 matches, and neither of them knows how many matches the other has.

You can also set 20 matches, but throw them secretly under the table. There is no limit on the number of throws at one time, but as long as the total number exceeds 21 points, it will explode. After each person throws, he or she can say how many matches he or she threw, but he or she can lie. This is definitely a big fight of mutual deception.

According to the rules of this game mentioned by the organizer, the required brain calculation ability is not high, but the psychological game skills required are not strong enough, so what is this game about?

There is only one possibility, this is another trap of the organizer. The wisdom game may not only test wisdom.

People just call this game wisdom, and there are no rules to guarantee that it is a test of wisdom, or it is not said that it only tests wisdom.

If this is the case, then perhaps some means of force are allowed, but the rules clearly state that the range of activities is very small, so it is not feasible to fight directly in the house.

Pulling or pushing others is not a good idea either. Everyone has matches in their hands. Matches can ignite wood without charcoal. Once others notice the intention of attack and they feel they cannot resist, it is easy for them to give up and directly light the matches to burn the house.

Even if you push the opponent out of bounds, those who are quick can find a way to light the matches. According to the last warm reminder in the rules, the flammability of the whole house is absolutely beyond imagination.

Since this kind of very out-of-bounds trick doesn't work, you still have to rely on the rules, and naturally you can only focus on the props used in the game.

It is not a good idea to ignite others with matches, because the risk is also very high. The opponent will risk being eliminated by going out of bounds, and it will be bad if the house is set on fire.

Then you can only use the only remaining prop, which is the brazier.

In short, Schiller inferred from the kindergarten-level difficulty of the game that the focus of this game is definitely not wisdom, and then inferred that there must be a key prop that hurts people, so the hot brazier is the best choice.

And the next step is to decide who to eliminate.

This was a unanimous decision made by Schiller and the Joker, even before the game started.

As mentioned before, Schiller and the Joker arrived before Katie, so why didn't the Joker go crazy before Katie came? After Katie came, he grabbed Schiller's neck and told him something like human skin in exchange for mask?

If he didn't like Schiller, he should have threatened Schiller the first time he saw him, why wait until another person came in?

The Joker's words like "I take off the mask, you take off the human skin" actually meant that the person who came later also wore a mask, and we had to choose him as the target and take off his mask.

Schiller guessed that the Joker might have recognized Clayface, but as for how he recognized him, it's better not to explore the things between the Arkham fan club.

In this way, Schiller and the Joker reached a deal under extremely obscure words, and the two quickly determined their position in this plan.

The Joker plays the good cop, constantly using words to attack Carol, pretending that he must eliminate her, creating a safe environment for the weaker Katie.

Schiller plays the bad cop, on the one hand, adjusting the tense atmosphere between the Joker and Carol so that the play can continue, and on the other hand, constantly deepening his image of trustworthiness in Katie's mind.

Then step by step, he induced Katie, that is, Mudface, to think that he could join the alliance of Schiller and the Joker to deal with Carol together, so that he could make the judgment that the Joker would take action in the next round, and actively let the Joker jump over the raised brazier.

Because he made this decision himself, he had no defense at all when he made the decision, which could effectively allow Schiller to use ordinary attacks to deal critical damage.

In this way, Schiller and the Joker set up a game and eliminated the unlucky Mudface in a certain universe, and at the same time made other people in the team realize that the type of game is likely to be a cover.

And Steve and Peter, who returned from another game, also confirmed this speculation.

Chapter 1894/3251
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The Days of Being a Spiritual Mentor in MeimanCh.1894/3251 [58.26%]