I'm Playing Cards in Yu-Gi-Oh!

Chapter 1350: Powerful Halberd Gunner

"The effect of Tech-type Halberd Cannoneer! When this card is face-up on the field, it can negate and destroy the opponent's summon, reverse summon, and special summon of monsters!"

"What!?"

When this instant kill came out, Yusei, Jack, and even Kaiba were all shocked.

What kind of magical effect is this! ?

Does it mean that as long as Halberd Cannoneer is on the field, the opponent can't even summon monsters?

The summon of the Junk Synchronist was invalidated, which means that Yusei's strategic deployment was completely interrupted. He had to adjust his tactics and find new countermeasures to attack such a powerful barrier as Halberd Cannoneer.

Yusei thought for a moment and seemed to feel that he really had no way to attack at the moment, so he decided to consolidate the defense first.

"Open the face card, the continuous trap 'Strengthened Resurrection'!" Yusei flipped the back field, "Special summon the monster below level 4 in your graveyard! The star level of the monster summoned by this effect increases by one star, and the attack and defense power are increased by 100!"

He drew a card that popped out of the graveyard.

"I resurrected the 'Little Roadrunner' in the graveyard!"

[Little Roadrunner, DEF 300]

"I see, the effect of 'Little Roadrunner' cannot be destroyed by a battle with a monster with an ATK of 1900 or more." Antinomi understood, "Use this monster as a shield to resist the attack of the Spearhead Gunner and buy time?

Good strategy. But it won't work for me!"

Antinomi shouted: "Activate the effect of 'Technology Attribute·Spearhead Gunner' again! Negate and destroy the summon, special summon, flip summon, or card effect containing 'Summon Monster'!" (Animation effect)

"What!?" Everyone was shocked again.

Jack: "Such a powerful effect... can't be used once per turn!?"

Doesn't that mean that as long as the Spearhead Gunner is there, the opponent can't summon a monster at all?

What shocked Yusei even more was that even the special summon using "Enhanced Resurrection" could be negated?

Even Yu Yu was a little surprised.

Is the animated Spearhead Gunner so powerful? I can't remember them all.

It's fine to invalidate the summon, special summon and reverse summon of monsters, but it can even invalidate the card effect of summoning monsters?

This is quite scary.

The real card's halberd gunner can only invalidate various forms of monster summons once per turn, but the only operation that can be invalidated is "summoning".

For example, if the opponent summons a monster from the hand, or uses a monster on the field to perform a synchro summon, you can use the halberd gunner to invalidate these "summoning" operations.

But if the opponent activates the magic card "Resurrection of the Dead" or uses the magic card "Fusion" to perform a fusion summon, then you can't use the halberd gunner to invalidate the opponent's summon. Because the operation performed by the opponent is not "summoning" but activating the card effect, and the action of summoning is included in the card effect.

But now the description of this halberd gunner is "can invalidate all summons or effects that include summons", and this difference alone makes it more than one level stronger than the real card's halberd gunner.

However, seeing this description, You Yu does seem to have some impression. In the anime, when Yusei and Antinomie were fighting, they seemed to have tried to special summon a monster through a trap effect, but it was negated by the halberd gunner.

So the halberd gunner in the anime can indeed negate even the card effect of "summoning a monster".

If we must compare it with the card in the real card, the ability of the halberd gunner should be closer to the counter trap "God's Warning".

God's Warning can negate and destroy the summon, special summon, reverse summon, or magic trap monster effect that includes "special summoning a monster" by paying 2000 life points.

In other words, this halberd gunner is equivalent to "God's Warning" more than once!

Of course, such a perverted ability is naturally impossible to be completely unlimited. Antinomie then added: "Technology·Hydraulic Gunner, his effect of invalidating summons can be performed up to the number of materials used when synchro summoning this card.

I used 'Technology·Wonderful Magician', 'Technology·Super Librarian', and 'Technology·Swap Dragonfly' to synchro summon the Hydraulic Gunner, a total of three materials.

Therefore, I can have up to three chances to invalidate the summon of the monster!"

"Three chances... does that mean there is only one chance left?" Yusei understood.

But even if there is a limit on the number of times, this is already perverted enough.

The real card's Hydraulic Gunner can invalidate summons once per turn, while the animated Hydraulic Gunner can be invalidated as many times as per turn, but only up to three times.

In the long run, it seems that the real card's Hydraulic Gunner can invalidate summons more times and make more money, but the fact is that if you can invalidate the opponent's summons three times in one turn, then the opponent is likely to not even have the next turn and the game will end directly...

The tactic of using "Reinforced Resurrection" to revive the roadrunner as a shield is also invalid, and Yusei can't help but feel a little tricky.

What a terrifying monster!

Even You Yu had to admit it. Animated Halberd Cannoneers, if you can do it, are a killer weapon that cannot be underestimated in any era, even in a real card environment.

"......Then I activate the high-speed spell 'Overdrive' from my hand." You Xing said, "When your high-speed count is four or more, add a level 3 or lower monster and a magic or trap card from the graveyard to your hand.

But as a price, after three turns of activation, your high speed counter cannot receive the effect of "High Speed ​​World" and increase. "

Two cards popped out from Yusei's graveyard and were taken out by him.

"I return the level 3 "Junk Synchronist" and the trap card "Sacrificial Treasure Card" from the graveyard to the hand."

Following Yusei's big hand wave.

"Add three more cards to the field, and the turn is over."

Looking at Yusei's empty front field, Antinomi chuckled: "As expected, there is nothing I can do and I can only hope for defense?

Then it's my turn, draw a card!"

[Antinomi, SPC 5→ 6]

Antinomi's expendable high speed cost continues to increase, while Yusei cannot gain new high speed counters due to the side effect of the high speed spell "Overspeed".

"There is no point in delaying, blindly defending will not defeat the Halberd Gunner!" Antinomi shouted, "Fight! Tech Attribute Halberd Gunner, attack Yusei directly! "

The mecha started to move again, and the huge armor began to deform. The face of the halberd gunner was covered by a steel mask, and he seemed to have entered combat mode. The halberd in his hand and the armor behind him were assembled into a heavy cannon, which locked the position of Youxing from a distance!

Without any monsters as a line of defense, this attack would kill him directly!

Chapter 1342/1579
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