Chapter 3 The Sarn River
Dawn, the dawn of all things, the disc player dispersed the fog of the night, and the air was filled with the fragrance of grass, but also mixed with a smell of horse manure.
The Dothraki people folded up their tents as usual and rode on their horses. Before Mongol Khal had no new orders, the tribe would continue to march towards the outskirts of Qohor.
A marching team of more than 40,000 people would not be a trivial matter in other countries. It must have complete logistical supply capabilities and a strict command system, but this kind of action is natural for the Dothraki people. It's just life.
Riding a horse is life, killing and plundering is also life, living day by day until death.
The sun rises and sets, as long as the khal can still ride a horse, everything will be fine.
The next day, the tribe found that their Mongol Khal liked to talk to an old man named Ofer. Did the khal want to appoint the old man who couldn't ride a horse as his blood guard?
Another day, the sun set, and a patrol scout team of the tribe did not return. Mongol Khal claimed that the missing scouts were sent to a farther place to explore water sources.
Until the seventh sun set, the tribe reached the Sarn River in the west of the Dothraki Sea, where they stopped their advance, and some of the missing scouts returned to the tribe safely.
The next morning, in the Dothraki camp, Mongol rode a fiery red warhorse and came to the city ruins on the Sarn River under the guidance of the old man Orver.
"This is Ves Kvo."
The breeze blew, and Orver reached out and touched the stone wall of the city ruins, and a fascinated smile gradually bloomed on his weather-beaten face.
As we all know, the Dothraki people do not build. Mongol stopped his warhorse and smiled:
"Ves Kvo, this is a Dothraki name."
There are many incredible things in the world, and it is rare for a Dothraki man to live to the age of Orver.
His prominent cheekbones supported a weathered skin, and under his wrinkled forehead, there was a pair of cloudy but warm eyes, which exuded a sense of peace and tranquility. Mungo noticed that the old man's exposed arms were particularly slender and long.
After a moment of silence, Orver's absent-minded eyes slowly shone, and he said:
"Tangazan Fein called this capital city Shanas, and Ves Kvo was the name given by the Dothraki, meaning the City of Worms."
Mungo was stunned when he heard this, which was a foreign language. Before he could speak, the old man Orver continued:
"All prosperity will usher in the dusk, and all prosperity will end. Tangazan Fein is the self-proclaimed language of the tall people. They also have a more resounding title, called the Sarnor people."
After saying this, Orver did not explain any more and continued to walk towards the Sarn River behind the ruins.
Mungo looked at the old man's hunched figure, thinking.
At first, he just wanted to find someone who was familiar with the Dothraki Sea, and did not pay too much attention to the origin of this old man, Ofer, only knowing that he was very good at geography.
After this contact today, Mong discovered that this old man was quite hidden.
If you want to rule a nation, you must understand the history and culture of this nation. When he was a knight, Kaas's doctor told him about the historical legends passed down by the Dothraki people.
The Dothraki Sea was not as vast as it is now. More people called it the Essos Prairie. The people living here at that time were not only the Dothraki. The "High People" were also a tribal nation wandering on the prairie. Later, they built the Kingdom of Sarnor around the banks of the Sarn River. In its heyday, there were fifty city-states guarding the capital, Shanas, creating a great civilization that lasted for more than two thousand years. The name of the Sarnor people also originated from this.
As the old man Ofer said, all prosperity has its end. The Sarnor people looked down on the rising Dothraki people, but it was too late when they repented. The Sarnor Kingdom was reduced to ruins under the horses of the Dothraki tribe, leaving only a stronghold of less than 20,000 residents, Saias.
Since then, the horses of the Dothraki people have trampled all over the Essos grassland and turned it into the Dothraki Sea.
The Sarnor people have slender limbs, brown skin, and dark pupils and hair like the night. The old man Ofer is definitely not a simple Dothraki, but has a close relationship with the Sarnor people.
However, Mungo was not too worried that the old man would be unfavorable to him. After all, the Sarnor country had been destroyed for hundreds of years, and before he became a khal, the old man had lived in this tribe for decades.
Thinking of this, Mungo put away his thoughts and rode his horse to follow.
Passing through the ruins of the city, he came to a bridge across the Sarn River.
Looking forward on horseback, the other end of the bridge is connected to a wide avenue, extending straight to the horizon like a spear.
At this time, the old man Orver straightened his back, and only then could you see a trace of the shadow of a Dothraki warrior from him.
Hearing the sound of horse hooves coming from behind, Orver turned around with a happy expression, and then stepped heavily on the smooth road surface like a ribbon with his feet, and said with a hearty smile:
"The Valyrian Road is made of lava, enough to accommodate three carriages traveling side by side. The Valyrians' architectural carving level is as famous as their Valyrian steel forging technology."
Mungo, who has watched the original drama, naturally knows Valyrian steel. It is a kind of steel infused with magic. It is not only lighter than other steels, but also harder and sharper. After the Valyrian catastrophe, the existing weapons forged with Valyrian steel are extremely precious and rare, and almost every one has its own name and story.
Mungo did not answer. This road really shocked him. He dismounted and looked at the wide ribbon road made of lava half a foot above the ground.
In their heyday, the Valyrians built the Valyrian Road connecting all the important cities on the continent of Essos. Although it has been four centuries since the destruction of Valyria itself, these roads have remained new over time.
The old man Orver pointed to the western horizon and said:
"This Valyrian Road leads directly to the ruins of Weiss Kadoc. There was originally a city called Esalia, a colonial city built by the Valyrians."
Mungo looked at it intently, then took out the dagger hanging on his belt, with the blade facing himself, and handed the handle to Orver, saying:
"Based on the Sarn River and its tributaries and the Valyrian Road, can you now draw a map of the two cities of Weiss Walker and Weiss Kadoc."
"This..." Orver hesitated and pondered, then retracted his outstretched hand, and said calmly and seriously: "My khal, please allow me to speak frankly."
Mungo put the dagger back into his belt and nodded to indicate that the other party could speak frankly.
The old man, Ofer, said without hesitation:
"If you want to determine the route and position, my map is enough. If you want to determine the position and number of the enemy, the scouts you sent are also enough. But if the khal wants to decide a war, you still need to check the terrain yourself. The vastness of the Dothraki Sea is indescribable. It takes three years for the tribe to pass through here once. My map and the scouts you sent cannot help you win."
Mongol certainly knew the importance of the terrain mentioned by Ofer, so he sent scouts to patrol and wanted to get the map in the old man's mind.
Isn't this enough to decide the outcome? Looking at the rushing Sarn River in front of him, he thought of committing suicide at Wujiang and throwing a whip to stop the flow. One was brave enough and the other had more people.
The high spirits of becoming a khal, managing 40,000 tribes, and commanding 20,000 roaring warriors under his command were fleeting.
Calming down, he carefully recalled his previous plans. Cavalry, speed, surprise attack, grassland, charge, great victory, the familiar war scenes disappeared, his mind was blank, he knew nothing.
However, now he knew that what the old man said was right, and he was arrogant.
The terrain is the help of the army. It is the way of the general to predict the enemy and win, and to calculate the dangers and distances. Those who know this and use it in war will win, and those who do not know this and use it in war will lose.