Chapter 649 I Will Be the Mistress (8000)
After hearing the news, Sera did not show the gloating she would have thought before, but immediately opened the magic image map.
Like a beehive, the bumpy underground world appeared in front of everyone.
The underground world is not at the same level, and the intricate passages connect the slightly larger underground spaces.
The area close to the surface is occupied by the Dwarf Kingdom, and more than a hundred underground cities are marked with light green friendly colors.
About 20 of them have turned into gray ruins, and three of them have been rebuilt and turned into green, which is jointly guarded by the Bay Territory and the Dwarves.
In the area below the Dwarf Kingdom, there are hundreds of light yellow gray dwarf cities, but only about 40 of them are still shining.
About 30 have become ruins, and the rest have turned into hostile red.
Most of them are occupied by the Mind Flayers, and a small part has fallen into the hands of the Drow Elves.
In the area of more than 30 ruined cities, 4 green cities are slightly shining.
It is the underground city rebuilt by the Bay Territory.
It is also the location of Sera and others.
As for the large area, it is located on the upper layer of the underground structure.
Because it is closer to the surface, it seems quite "lively".
Under the gray dwarf city occupied by the mind flayers, there is a large area of unexplored darkness hidden, which belongs to an unexplored location.
There are only a few recorded huge passages, and some records of fortresses and mining areas are vaguely left.
That area belongs to the control area of the mind flayer empire.
In the underground world full of dangers, it can also be called a "forbidden zone" for life.
Fortunately, next to that area, there is a large area of light red drow cities.
There are as many as three or four hundred drow cities, occupying nearly 1/3 of the underground middle structure.
There are tens of millions of drow elves living there, which is a very powerful force.
Unfortunately, the drow elves have basically grown crooked under the deliberate indulgence of the spider goddess.
They are centered on the city and divided by the family as the power, and have become a bunch of humanoid monsters with twisted minds.
It is precisely because they are scattered that they cannot concentrate their strength to expand.
Even this time, the invasion of the surface forces was forced to gather together because of the order of the spider goddess Rose.
Faced with the feud of the Kor elves, most of the drow elves fought on their own, and more sent slaves and cannon fodder to die.
However, among the scattered drow elves, there is an exception to a huge underground city.
That is the city of Mobletho, known as the "capital of the drow elves"!
There are more than 5 million drow elves living in Mobletho City, which controls more than a dozen large drow cities around it and rules over tens of millions of slave populations.
Mobletho City occupies a large area of the underground world with rich resources and is the most powerful force in the drow world.
It is under their call that the drow elves often launch attacks on the surface world.
Why does Mobletho City do this?
According to the ancient rumors of the underground world, the drow elves who rule Mobletho City are the ones who entered the underground world from the surface world thousands of years ago.
They have lived for thousands of years, control extremely powerful forces, and have an irreconcilable hatred for the surface elves, so they will tirelessly launch invasions against them.
Although the city of Moblesso has not been able to rule all the drow elves, it has a very huge influence in the major city-states of the drow elves.
And now, the target of the vanguard army of the Heart Flayer Empire is actually the city of Moblesso. The hidden information in it is enough for Sera to taste it well.
If it were in the past, Sera would definitely take it for granted.
The Heart Flayer Empire and the Drow Elves fought together, and the Bay Territory could take the opportunity to gain more benefits from it.
It seems to be the best choice to reap the benefits of the fisherman.
But now Sera, who has grown up through learning and training, has learned to look at the problem from a higher perspective.
Whether it is the Heart Flayer Empire or the powerful and profound City of Moblesso, it is a behemoth that is difficult to contend with for the current Bay Territory Underground City.
If you rashly get involved and there are some fluctuations at will, it may bring a catastrophe.
The benefits will certainly be amazing, but the risks are equally huge!
However, Sera was not afraid of this, but rather had a feeling of anticipation.
She did not want to miss this huge change. The step-by-step development and advancement was not suitable for the underground world where food and life resources were very scarce.
Only when the old order changes can we find ways to plunder some of the benefits.
Sera carefully looked through the information and materials she had collected, and suddenly thought of the instructions and arrangements of the lord.
She looked at Gattel, as well as the information about the personnel and materials brought by the other party, and the light in her eyes became brighter and brighter.
"The Mind Flayer Empire cannot be contacted at all, and the development and growth of the Gulf Territory is also in essential conflict with them."
"The Mind Flayer Empire needs to enslave more intelligent creatures and grow with their bodies and souls as nutrients."
"We in the Gulf Territory hope to accommodate more like-minded intelligent creatures and work together to develop."
"The improvement of the underground city personnel is inseparable from hunting down the Mind Flayers and liberating the slaves controlled by them..."
In essence, the two sides have irreconcilable contradictions and are destined to be eternal opponents.
The Mind Flayers must be attacked, and the Bay Territory Dungeon will choose to form a limited alliance with the Drow Elves.
Of course, Sera also knows very well what kind of virtues the Drow Elves are.
Cooperating with the Drow Elves is much more dangerous than seeking the skin of a tiger.
Sera does not want to contact the powerful Moblesso City for the time being.
They are too strong, their power is extremely large, and their style is very strange, with their own goals.
Sera's ideal partner is those Drow Elves who obey Moblesso City and fight together!
Sera knows these cunning Drow Elves forces very well.
In terms of preserving strength, plundering their own spoils, and fighting each other.
These Drow Elves spend much more thought than killing the enemy.
Sera is not afraid of their thoughts, but they are afraid that they have no ideas!
She carefully calculated the specific situation, and many ideas emerged in her mind.
Soon, the big guys in the Bay Territory Dungeon learned about the huge changes that were about to happen in the underground world.
Many adventurers in the underground world are looking forward to the battle that may happen next.
At the beginning, most of them would think about escaping from this area and regaining the freedom they want.
But the more they know about this area, the more they understand the dangers around them, and gradually give up this unrealistic idea.
As time goes by, they follow the development of the Gulf Territory and start working and adventure.
They also begin to gain the results and benefits from the development of the Gulf Territory.
For ordinary people.
They found that except for certain restrictions on freedom, their current life is more colorful than before.
There are delicacies from all over the Gulf Territory, and they can have different food every month, so they don’t have to worry about filling their stomachs.
Just this point alone, dwarves, drow elves, and even most elves who have experienced slavery are very comfortable.
After they have solved the problem of food and clothing, the Gulf Territory will not let them idle.
You can’t plan your own life path, so the territory will help you make a choice!
You can become a professional for free and embark on the road of pursuing power, longer life and better treatment.
The first two may not be so attractive to the immortal species.
But in the face of better treatment, most intelligent creatures will be tempted.
The more they learn, the more they understand, and gradually open up their wisdom, they will understand the superiority of the Gulf Territory system.
When they start to think actively, after leaving the Gulf Territory, they will abandon everything now, go through untold hardships, and pursue the freedom they once wanted.
They will gradually think of a more helpless fact.
Returning to their former social environment is like entering a smaller cage.
The comfortable life they once thought of is actually an illusory nest woven out.
If they are not careful, they may repeat the same mistakes again.
Next time, they may not have the "good luck" to continue to fall into the hands of the Gulf Territory.
The people who can think of this part have basically begun to accept their current life and work hard to do better.
Because they find that within the jurisdiction of the Gulf Territory, hard work can really get rich rewards!
For the unwilling professionals or soldiers.
Facing the "sugar-coated bullets" of the Gulf Territory, they can persist a little longer.
They have higher and farther insights than ordinary people.
They also took it for granted that the promises made by the Gulf Territory would be invalidated sooner or later.
Only the real power in their hands and the constantly improving strength can make them feel a little relieved.
They thought they could accumulate strength secretly.
When they develop to a certain level, they can break free from the shackles imposed on them by the Gulf Territory.
Regain precious freedom.
However.
When they established the first batch of achievements.
Starting from absorbing rich and delicious nutrients from the Gulf Territory's vast and free ocean of knowledge.
Starting from obtaining a more complete and correct professional path and expertise from the Gulf Territory.
Their mentality inevitably changed.
These things given by the Gulf Territory are things that most professionals and soldiers cannot obtain in the original social environment, even if they work hard.
A large part of them are called "secret skills", "special techniques", "enhanced skills", "improved spells", "keys to advancement" and other loud and helpless things.
Most of them are high above, and no matter how hard they try, they cannot understand and learn.
Even, they may not know their existence.
In the ideological education of the Gulf Territory.
This "thing" that invisibly hinders their free development and even makes them accept their fate.
Called one of the biggest enemies by the Gulf Territory - class!
Whether it is dwarves, gray dwarves, drow elves, cole elves, humans, halflings and other races, as long as they are intelligent creatures, it seems that this "thing" will definitely appear.
Under normal circumstances.
This thing represents the accumulated efforts of ancestors and predecessors.
Represents the better conditions they create for future generations.
Represents their inheritance of the will and grace of their ancestors and the inheritance of climbing a higher path.
Then, the intelligent creatures who are good at thinking will find it.
My own efforts are indeed faster than others.
However, this is far less than exploiting the results of others, squeezing the development of others, and widening the gap between the two sides.
As a result, the emergence of vested interest groups will find ways to suppress the development of others, plunder their development results, and turn them into their own interests.
Moreover, they use these interests to consolidate their own advantages and thus remain "high above the rest" forever!
Just like what most professionals and soldiers have encountered!
They lose the possibility of continuing to improve, no matter how hard they try.
There is always an invisible chasm that always lies above their heads.
Let them bow their heads.
Let them sigh...
Let them accept their fate! ! !
But after arriving in the Gulf Territory, in addition to experiencing an unforgettable period of due punishment.
They unexpectedly found that they had a way to continue to move forward!
This road is very spacious. As long as you are willing to walk on it, you can walk very briskly, easily and smoothly.
They can learn a lot of knowledge, acquire skills to improve their combat effectiveness, and understand the technologies for corresponding jobs.
These are real improvements that can help them improve further.
Gradually, they changed their thoughts and concepts about the Gulf Territory.
They suddenly felt that if they could live here forever, they could continue to climb up the career path.
They will have the opportunity to realize their dreams, climb to higher professional heights, and gain the power they once dreamed of.
This is not imaginary, but actually happened to them.
As long as you live here for a month, you will be less unlucky and die in a mission with a mortality rate of less than 1%.
The vast majority of professionals can advance to at least one professional level!
The longer they stay, the more resources, achievements they gain, and better jobs they get, the faster their strength will improve.
There are already some people who, with the help of the good conditions provided by the Gulf Territory and their years of accumulation, have broken through the shackles of their original talents and reached a higher peak.
Therefore, they often "lie to themselves" in their hearts.
I have been living, working, and taking risks here in order to gain stronger strength and development prospects.
Anyway, the Gulf Territory has promised that as long as they complete the corresponding tasks and survive the working years set by the Gulf Territory for them, they will have the right to leave.
So why not seize this opportunity and work hard to give it a try?
Even if I didn't say it.
But they had already thought very clearly in their hearts.
Once they left the Gulf Territory, they returned to their original life and environment.
It is almost impossible to have the opportunity and environment to quickly improve your strength.
Because of this, more and more people come to the dungeon.
Everyone has a tacit understanding of following the arrangements and orders of the Gulf Territory.
One is to want to live.
The second is to want to live a better life.
The third is to want to embark on a further path.
More than a month ago.
For the purpose of consolidating results and improving everyone’s strength.
The adventure missions issued by the dungeon are much smoother.
Many people who want to accumulate merit and go further have some ideas.
Well now, new development opportunities are coming for everyone.
"Guys, the new instruction mission has been released. Come and take a good look."
The loud shouts of the staff immediately attracted everyone's attention.
The guys who had been waiting for a long time immediately began to learn about the upcoming changes in the dungeon through various methods.
The magic public screen, the bulletin board at the city gate, the adventurer's hall, and the street bulletin boards all explain in detail the next situation in the underground world, as well as the next development direction and tasks of the Bay Territory Dungeon.
Drizzt drank a glass of elven honeydew, looked at various information and tasks, his eyes flashed with immense expectation and undisguised hatred, and whispered in a vicious tone:
"Hey, we can finally get in touch with the drow forces, and I also have a chance to take revenge."
Captain Tyrell did not appear too excited about Drizzt's unabashed attitude, and began to analyze the current situation carefully:
"With the strength and ability of our adventure team, ordinary jobs and factory positions will not be considered for the time being."
"The tasks suitable for us are currently roughly divided into the following three types."
"Logistics development tasks."
"Continue to excavate ruins, build new cities, reclaim wasteland, plant magical plants, and breed magical creatures."
"This type of mission is relatively safe, and the rewards will be relatively generous. You can get a lot of materials and achievements."
Noting that everyone, including Drizzt, was not particularly interested in such tasks, Tyrell continued patiently:
"The disadvantage is that the income is relatively fixed, it takes a long time, and it requires a certain amount of energy."
"We can do this together with the opportunity to consolidate and learn during the rest period after completing combat missions."
"We must not only improve our own strength, but also always pay attention to learning new knowledge and understanding the situation."
After hearing Tyrell's explanation, the shaved Wolf Ya nodded and said in agreement with a rich voice:
"That's right, life is endless and learning is endless."
"It's not enough to just improve our combat power. We also have to keep up with the development of the territory."
"I heard from some staff members who changed shifts that a new batch of magic wristbands will be supplied here soon."
"This is a good thing. We must get it as soon as possible."
After taking a look at the gnoll who spoke the common language fluently and fiddling with the dagger, Viconia chuckled and said:
"The thing is really good, but the price must be high. Let's think about how to choose the next task."
Tyrael heard the implication of the drow lady's words and was not He flipped through the brochure in his hand with care, and continued step by step:
"The second category is the missions for the Mind Flayers."
"It's the same as before, hunting the Mind Flayers, rescuing the manipulated slaves, destroying the materials they transport, clearing the patrol troops, and capturing the strongholds."
"Everyone is already familiar with this type of mission, the benefits are quite high, but the dangers are also the same."
"Moreover, the difficulty of executing this type of mission has increased recently, and the Mind Flayer army is about to arrive..."
For this type of mission, the big guys who have been repeating it for several months really can't get interested.
Moreover, even if the Bay Lord offers a higher reward for this type of mission.
They are still more vigilant about the unknown situation of the Mind Flayer army.
Their adventure team has a small number of people, facing the Mind Flayers and the large number of slaves they manipulate, it is actually not very suitable, and they don't want to continue to take risks.
They all have reasons to survive and live better.
Tyrael seemed to have known this situation for a long time, and he didn't care much about everyone's cold reaction. Instead, he focused on explaining the third category, which is almost the only option.
"The third type of mission is a comprehensive mission that focuses on contacting the drow."
"These include: establishing contact with the drow, trading with the drow, hunting drow units, and fighting against the Mind Flayer army with the drow."
"The contents of these missions vary, but they all have very rich rewards. As long as you can make a breakthrough in this area, you can get extraordinary weapons and equipment."
Extraordinary equipment and weapons?
Everyone couldn't help but brighten up when they heard this.
Weapons and equipment are naturally the good things that everyone wants most, and this also represents the difficulty of the mission and the rarity of other rewards.
Noticing everyone's very concerned expressions, Tyrael couldn't help but continue:
"As everyone guessed, in addition to extraordinary weapons and equipment, other mission rewards are also at this level."
"And, this mission contribution will adopt a cumulative points system."
"When the entire combat process is over, the contribution to this type of mission will be accumulated and counted. The higher the ranking, the greater the extra rewards everyone will get."
After hearing this, everyone's eyes became brighter.
They naturally understand the risks involved, but they are more looking forward to generous rewards.
The reason is also very simple, that is, they trust the Gulf Territory.
The Gulf Territory will not issue dangerous tasks with traps.
Since they can get in touch with tasks in this area, it means that with the help of the convenience provided by the Gulf Territory, they are capable of completing these tasks.
Although it will be a bit difficult, they are willing to take risks compared to the extremely generous rewards.
Tyrael patiently discussed with everyone for a few words, confirmed everyone's common choice, and then made the final decision.
"Well, let's start with the simplest one and establish contact with the drow elf forces first."
"Here is the information of the nearby drow elf forces. Everyone come and take a good look and choose the most suitable target."
Just as their adventurer team was discussing the mission goals, other adventure team members in the dungeon also made their own choices.
Many people chose logistics tasks, but more people chose combat tasks.
In the underground world full of dangers, everyone is eager to gain stronger combat power.
The Gulf Territory is also happy to see it happen.
As an important experimental battlefield, the underground world must cultivate everyone's martial style.
If you can do it, try not to talk too much!
"Especially for the drow, you have to beat them up hard."
"Only by beating them hard can they feel awe and fear, and only then can you get the qualification to communicate with them properly."
"Otherwise, their nostrils will definitely be noisy."
Sera talked about the essence of making friends with the drow, which opened the eyes of Gatl who listened carefully.
He never thought that these drow would be so interesting.
However, Gatl was really willing to "fight" with the drow first.
After all, Catachan warriors have always been accustomed to speaking with fists and hunting knives.
Sera carefully looked at the information and quickly selected a suitable contact target.
A drow city called Suramar!
This is a well-known elven city.
It has a considerable number of drow spellcasters, and its strength is also quite good.
The number of drow is about 300,000, and they control more than 6 million slaves.
Of course, most of the slaves are just their hard labor, and only about 200,000 can be used for combat.
The reason why Sera chose this drow city was naturally because of its outstanding magical technology.
Suramar's long-standing magic technology can provide the Gulf Territory with more technical references and enhance the foundation and diversity of the Gulf Territory's technological development.
More importantly, as a spell caster, the opponent has quite a lot of drow cities, which means that they have more "wealth" than other Jinling cities.
If you come into contact with the poor drow, you might even get some blood.
If you come into contact with these "rich women", you can still scrape a few ounces of oil from them.
The Bay Territory dungeon is hungry, eager to devour more nutrients to grow rapidly.
April 28th.
Underground world.
dry.
The amount of light is 1 degree.
The mighty mind flayer army was overwhelmingly heading towards the city where the drow were.
After realizing their strength and quantity.
The remaining gray dwarf forces were trembling with fear.
They speed up their escape from the underground world.
In order to pass the passage, they had to spend more resources and slaves to buy off the Gulf Territory and the second prince Kreize.
After killing them, the Gulf leader and the second prince Kreize sent them to the surface with satisfaction.
Just now the army of Cole elves is coming.
With this large number of gray dwarf elite forces on top, they can be restrained for a longer period of time.
When they were defeated by the Cole elves, their vitality was greatly depleted.
Whether it is the surface or the underground world, the Gulf Territory and the second prince Kreize will give them bigger "surprises" without hesitation.
As for now, everyone is showing a very good understanding.
There are battles to watch and melons to eat, so don’t we all have to watch a good show?
The mind flayer army is quite efficient.
In just a few days.
They crossed more than 40 passages, covering a distance of about 800 kilometers, and reached the control area of the drow.
The two unlucky drow city-states only lasted for half a day before they were overrun by the mighty mind flayer army.
Except for a few drow families, they fought their way out of the siege with their elite forces and managed to escape with their lives.
The other people in the two elven city-states have become nourishment for the growth of the mind flayer army.
Some of the unlucky ones became food.
Some became slaves.
There are also some hiding in the corners of the city, lingering on.
The news that the mind flayer army was coming soon spread to the drow city-states across the border.
But what's interesting is that even the mind flayer army is close at hand.
Quite a few drow city-states have no intention of uniting and fighting together.
They all only look after their own one-third of an acre of land.
Or, they are still immersed in the mutual struggle with their mortal enemies and do not care about the movements and directions of the mind flayer army at all.
The result!
The mind flayer army would not be polite to them.
Their appetite was quite good, and in a blink of an eye they captured three more drow cities and captured millions of slaves.
It was only at this time that the drow city-states, aware of the fatal danger, suddenly woke up.
If they continue like this, the number of mind flayers will reach a level beyond their control.
They don’t know whether the war will be won or not!
If we don't take action, the drow city-states along the way will definitely be destroyed!
These stupid guys finally stopped fighting among themselves.
Under the orders of the messenger from Mobletho City, they sent people, money, and efforts one after another to prepare to surround and strangle the mind flayer army.
The mind flayer army is indeed powerful.
Faced with the siege of nearly a million drow coalition forces, they still had no intention of stopping to fight.
With an army of nearly 3 million slaves, they continued to charge forward in a mighty manner.
The drow army that had stood by and watched quickly suffered.
They managed to kill over 200,000 slave warriors, only to discover that the slaves they killed were actually controlled by the drow.
The drow, which usually likes to control slaves in battle, immediately suffered a big loss!
They never thought of it.
The mind flayers know how to control slaves and use cannon fodder better than they do.
The drow coalition failed to stop the advance of the mind flayer army.
They only lasted two days before retreating due to heavy losses.
A huge gap was torn open on the periphery of the elf-controlled area.
The greedy mind flayer army continues to march deeper.
All the drow cities along the way failed to escape their clutches.
The drow, aware of the danger, mobilized nearly 2 million slave warriors under the strict orders of the messenger from Mobletho City.
With three drow cities with strong defenses as the core, they set up a line of defense against the mind flayer army.
One of the cities is Suramar chosen by Sera!
After gathering enough information, Sera realized that the time had come.
The restrictions on everyone's daily life have been relaxed, and a new batch of combat missions have been officially opened.
Looking at the tall and majestic city of Suramar, exuding a strong magical aura, Gartel asked curiously:
"How should we contact the drow here? Can we sneak in?"
Sera gave instructions to the combatants, turned around, smiled, shook her head, and said in a matter-of-fact tone:
"Just walk in, I am the drow!"
"This time, I will be the mistress!"
"ha!"
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