Chapter 124: Training Special Attributes
In other words...you need to make selective mistakes.
As time went by, Bai E found that it seemed a bit difficult to completely maintain a zero turnover rate.
Changing the magazine, which didn't seem to take too long, also continued to put pressure on Bai E's shooting time as time accumulated.
Under the continuous pressure of the continuous appearance of moving targets, the cumulative burden becomes heavier and heavier. If you still want to hit every target perfectly, the result may be an instant collapse at a certain point. Total defeat.
You can only give up selectively.
Fortunately, no matter the size of the target, the duration, or the number of hits required, only one unit is counted for settlement in the mission.
What you need to choose to give up is of course the target that requires a high number of hits and a short duration.
Countdown to 6 minutes and 38 seconds.
The first target that had to be abandoned appeared!
[Side mission - high-level shooting, current error rate is 1%, invalid shooting rate is 5%...]
"Not bad..." Carlos, who had been watching closely from the sidelines, nodded.
In high-level shooting training, it is very difficult for someone to pass the test with a zero error rate. Even I have to succumb to the time of reloading and choose to give up.
The pressure during the design of this test is directly full. The only difference lies in the error rate.
Some people always want to miss nothing and eventually tighten up too much and collapse completely. Some people always keep in mind the goal that was only one or two shots away from being completed, so their mentality is unbalanced and they fall into a collapse situation.
Learning to be willing...or learning to judge the battlefield situation is what a good shooter should do.
After all, on a real battlefield, there are always more solutions than difficulties, either with teammates covering the target or with the ability to move and evade.
That's what this advanced shooting test attempts to teach the warfighter.
In this regard, the newly born 95B27 has done quite well.
"But... the real trouble is yet to come."
The countdown is 6 minutes and 37 seconds.
The countdown is 6 minutes and 17 seconds.
Countdown to 6 minutes and 01 seconds.
…
The countdown is 3 minutes and 58 seconds.
The accident happened again.
[Side mission - high-level shooting, current error rate is 3%, invalid shooting rate is 13%...]
[Warning: The barrel becomes hot under continuous shooting, please cool it down, otherwise the mechanical quality will decline sharply! 】
[Glazer Machine Gun - Quality: White (Light Firearms/Military Weapons)]
[Basic parameters:...Durability 19/20]
[Characteristics: Brand new, it has faced the first severe test in its life. Under continuous shooting, its barrel is hot, its shooting accuracy is -5%, and its durability is declining rapidly...]
[I can’t really protect you at this time! ]
No wonder you felt strange just now. Simply testing a soldier's shooting ability doesn't seem to require ten minutes of testing time, right?
It turns out that there is also the intention of considering the performance of soldiers in long-term combat conditions?
But when I watched those tough guys shooting just now, I didn't see any sign of their condition declining significantly in the second half.
Maybe there are some changes in the state of decline, but it seems that the time of decline should come... later?
Is it because of... suppressive fire?
Bai E had no time to think too much. The "enemy" would not slow down the attack just because the condition of his firearms declined.
The ever-decreasing time limit for being attacked is their "attack"!
"Da da da!"
Bai E, who has knowledge of firearm maintenance, can already detect this substantial change from the abnormal sound when the firearm is fired.
The hit rate began to drop significantly.
Countdown to 3 minutes and 38 seconds.
[Warning: Shooting accuracy -1%, current firearm shooting accuracy correction -6%...]
[Side mission - high-level shooting, current error rate is 4%, invalid shooting rate is 14%...]
…
Countdown to 3 minutes and 20 seconds.
[Warning: Shooting accuracy -1%, current firearm shooting accuracy correction -7%...]
[Side mission - high-level shooting, current error rate is 4%, invalid shooting rate is 15%...]
…
Countdown to 3 minutes and 4 seconds.
[Warning: Shooting accuracy -1%, current firearm shooting accuracy correction -8%...]
[Side mission - high-level shooting, current error rate is 5%, invalid shooting rate is 16%...]
Three different kinds of bad information were launched one after another. Although Bai E would not be affected by their prompts and act immediately, they still issued an ultimatum like the pendulum of death.
The requirements of the mission may also be the minimum requirements for military selection.
But……
The shooting test scenes of other soldiers just now flashed in Bai E's mind——
Some warriors with no fire suppression skills and only level 3 specialization don't seem to experience a sharp decline in status so quickly.
"..."
Which came first, the chicken or the egg?
If special attributes come from imitating famous teachers, then where did the first specialization special attribute come from? Is level 4 specialization automatically unlocked? Bai E is not sure whether real NPCs will have this mechanism.
He is more inclined to the underlying logic of improving everything in this world - training!
It is true that some of the warriors who come here to test do not have the skill trees unlocked after level 4 specialization... However, they may have special special attributes that they have trained independently in long-term actual combat!
The random attribute that I automatically unlocked at level 4, Arc Strike, can basically only be used on pistols.
Is this actually a compensation for high-level specializations that are directly added without training? Real NPCs have their own specialization special attributes!
For example... cooling? Overload mode? Quick reload, etc.? This is what is displayed on the "Light Firearms Specialization Special Attribute Awakening Card" in the mission reward.
They have been using machine guns as their main weapons for a long time, of course, they can't practice fancy skills such as Arc Strike that are specifically used for pistols. This is also the reason why my Arc Strike is special in the barracks!
Some doubts suddenly became clear, and Bai E also realized his own problems.
In this test, those soldiers who have come up step by step through their own efforts have the help of the special attribute bonus of their own specialization, and I... Arc Strike is obviously useless for this.
Gun fighting can't cope with this situation either.
"Huh~"
Bai E took a deep breath, and the existence of self-restraint allowed him to always stay calm in combat.
What others can do, I can do too!
With the help of plug-ins, you can naturally do better than others. Without plug-ins... am I worse than others?
I already have a good shooting foundation, and training on basic abilities will only get twice the result with half the effort.
Staring at the target, his eyes sharpened again, and Bai'e concentrated.
[After a long period of observing the shooting target and perfectly executing the combat strategy, your abilities have been fully trained, insight +0.1, reflexes +0.1. ]
[Continuously successfully completed precise strikes on many moving targets, light firearms proficiency experience +34. ] (Awakening special attributes with a very small probability.)