Chapter 281: Strike First to Gain the Upper Hand
The Nightmare hero has been fixed in the jungle position for a long time since its birth, and Nightmare in other positions rarely appeared in the game.
Later, the mid-lane Nightmare gradually began to enter people's field of vision because of its excellent support and roaming ability, but soon faded out of the game again.
Because this thing not only depends on the lineup and rhythm, but also compared with the traditional mid-lane mage, Nightmare's disadvantages are too obvious. There is no control and burst that can be triggered quickly, and the disadvantage is that it cannot defend the line at all, and it is not like assassins like Leblanc who can fight and retreat.
In other words, once the rhythm cannot be started, the mid-lane Nightmare basically becomes a tool man who turns off the lights.
However, the communication and cooperation of professional players are not at the same level as RANK, and the effect of turning off the lights is not necessarily that good in many cases.
Caps once turned his head to look at his teammates' screens to confirm the opponent's position when his LEC opponent Nightmare turned off the lights.
But Riot did not think that Caps was fouling by looking at his teammates' screens, which undoubtedly gave the players who used Nightmare another heavy hammer.
Obviously, my ultimate move is to limit the opponent's vision, but he can still look at his teammates' screens to open the map, which is too fucking.
For various reasons, Nightmare gradually disappeared from the middle lane.
As for the top lane, Nightmare's appearance record is even rarer.
Because of the passive, Nightmare can't control the line, and Nightmare itself has no displacement, which makes Nightmare very easy to be ganked in the top lane.
However, although the weakness is obvious, Nightmare's single-player ability in the top lane is very strong, and most warriors will be very uncomfortable facing Nightmare.
Lin Cheng used Riven in the Korean server before and encountered a thousand-point king who specialized in Nightmare, and he was beaten silly.
So, Lin Cheng also went to try Nightmare top lane.
Really good.
Of course, Ornn, the old bastard, is not particularly afraid of Nightmare. Lin Cheng took out Nightmare mainly to cooperate with the lineup, and he didn't plan to beat Doran in the top lane.
After all, his jungler is Karthus, and the top laner should not have too many radical ideas in the early stage.
In terms of runes, Lin Cheng chose the main system precision: Conqueror, Triumph, Alacrity, and Critical Strike, and the secondary system domination: Sudden Impact and Ultimate Hunter.
In fact, Lin Cheng struggled for a long time between Triumph and Calmness, after all, Nightmare was still short of mana on the line.
But in the end, Lin Cheng still believed in his mana control skills and resolutely chose Triumph, which had saved his life countless times.
Entering the game, Lin Cheng chose ** potion as his starting equipment and went straight to the grass in the river on the top lane to stand still.
In this round, DRX did not use the trick of level 1 invasion again. Both sides stood in their own vision and started the game peacefully.
After confirming that the opponent did not have vision in his own jungle, Lin Cheng deliberately went online at level 1 to cover Karthus's jungle route.
When Lin Cheng went online, Ornn was already standing in the middle of the line attacking the minions.
Seeing Nightmare approaching straight, Doran waited for a while, and after the health of the two melee minions on the blue side became low, he used the Q skill Volcano Breakthrough.
The lava gully spread from the ground, killing two low-health minions and also rubbed Nightmare who happened to be behind his own ranged minions.
Lin Cheng used his Q skill Nightmare Path, and a dark path spread out, passing through the front and back rows of minions while also hitting Ornn in the middle.
Relying on the fact that he had two more minions, Ornn raised his hammer forward and hit the Grasp of the Undying before turning back.
Even though the distance was enough, Lin Cheng did not attack Ornn immediately, but continued to press forward.
Nightmare ignored the collision volume under the path of Dark Shelter. Lin Cheng took two steps forward and passed through the red melee minions, standing in the middle of the six red minions.
Nightmare swung out two arm blades in an arc.
Because there was still a blue melee minion, the line of minions was not extended. This time, Nightmare's passive AOE hit all the red minions and Ornn who turned around at the same time.
+105
The green number popped up, and the blood volume consumed by Ornn just now returned.
And the three melee minions with low blood were all killed by Lin Cheng's passive, and the three ranged minions were directly beaten to less than half blood.
Ornn is now the one who is losing health.
His passive not only gives Nightmare an extremely exaggerated ability to clear the line in the early stage, but also provides recovery so that Nightmare is not very afraid of consumption.
Without the advantage of the soldier line just now, Doran rationally retreated to the back and waited for Lin Cheng to push the line.
Lin Cheng pushed the second wave of soldiers to the tower, ran to the red side's triangle grass and placed the trinket eye to prevent being ganked by the opponent.
Doran was very scheming, deliberately not using skills to clear the line under the tower, just letting the third wave of soldiers get stuck a little outside the tower.
Wait for me to control the line, and the jungle dad will come to arrange a hand for you later.
Lin Cheng didn't care about him, and a Q skill plus passive suppressed the health of the soldier line, and quickly pushed the line and touched the red side jungle area.
You are stuck in the line, right?
You have the ability to keep stuck.
Corgi: "Brother Orange has too much advantage in lane! He ran to the jungle to catch Sejuani."
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Junri: "Okay! This wave is to strike first. I heard that you all think that the hero Nightmare is easy to catch in the lane? Then I will go to catch the opponent's jungler first."
The red side's Sejuani started with blue and cleared the entire half of the area. Lin Cheng walked into the red BUFF bush and just found Sejuani hitting the BUFF.
He glanced at the middle lane soldiers.
"Li Shiheng, come over quickly to cover me and disgust Sejuani."
Just as Sejuani was hitting the red BUFF and pulling towards the bush, a dark path extended from the bush.
Lin Cheng's Nightmare came out and swung his arm blade, activating his E skill, Speechless Terror.
Zhu Mei turned and ran, waving her whip and using her W skill, Winter's W.
However, with her W skill, Dark Shelter, Zhu Mei's W only increased the attack speed of Nightmare, and Lin Cheng chased Zhu Mei and hacked her.
After Zhu Mei was frightened, Nightmare also played Conqueror, and after two slashes, Pyosik's health was already very dangerous.
In desperation, Pyosik could only pay for punishment to recover health and quickly pull away.
At this time, Kuro's Ziggs had not arrived to support, and Lin Cheng did not even think about killing Zhu Mei, and turned back to the line with satisfaction.
Anyway, the red BUFF recovered health, and Zhu Mei wasted too much time in this wave.
Corgi: "Wow! This Nightmare is too much. We have seen many junglers ganking top at level 3, but it is still very rare for a top laner to come and gank a jungler at level 3. Pyosik is really hurt this time. Not only did he waste time, but he also gave up his punishment."
Junri: "This is why DRX has no line rights in the top and middle lanes. Ornn in the top lane is still grazing under the tower, and Ziggs has already pushed the line and disappeared on the line. Chovy can only say: Brother, don't fight, I'm being pushed."
Corgi: "I have to say that Orange brother plays very cunningly. He is sure that Nightmare is invincible now in a 1V1 situation. He will not lose soldiers after clearing the line and running to the jungle. Most people don't have the courage to do this."
Junri: "Doran still has to try his best to clear the line. Although he will definitely not be able to push the line better than Nightmare, you can't always play behind the line. Syndra in the middle lane can't push Ziggs in the front. How can a hero like Sejuani be played when both lines are pushed? On the contrary, Karthus is very comfortable."