Starting From Zero

Chapter 401 Complete Suppression

The function of the anti-ship Mobile Angel is very simple. It is specifically used to deal with warships. Compared with warships whose durability starts at least a few million, the player's health tank is basically the same as having none. The anti-ship mobile Angel just slapped his hand back and forth a few times and turned everyone on the battleship who dared to land on the deck into a pulp.

After taking care of the people on the deck, this anti-ship mobile angel immediately started back to his old job and continued to use his ship-cutting knife to dismantle the turret. In addition to the two main turrets in the front, this battleship also has a main turret on the rear deck. The rest are small cannons, which are enough to bully small battleships. They are basically just decorations in a battle of this scale. After all, all the heavy battleships we have here this time, except for the leader-class battleship Kristina, the rest are either battleships or heavy cruisers. The smallest one is a fast cruiser, and according to the guild's knowledge It is customary for the battleships of other guilds to be one size larger than the battleships of other guilds. In fact, that fast cruiser should be regarded as a heavy cruiser in other guilds. As for those heavy cruisers, they are completely super battleships, and the leader-class battleship is basically a A floating island on the sea that can move is simply a monster, not a battleship.

The intelligence of the anti-ship mobile angels is not high, but their action patterns are fixed, destroying the main weapons of the battleships, destroying the bridges, and decisively suppressing anyone who resists during the process, and then they can withdraw. Although it is equipped with a ship-cutting knife, our department does not really intend to let the opponent use the mobile angel to split a battleship in half. That kind of action is a waste of time, and the effect is actually not very good.

This anti-ship mobile angel easily ran to the stern, inserted a knife from the top of the turret, and then pulled it sideways. With a bang, the half-pull turret fell directly from the rotation axis and hit the rear deck. Without even looking at the few survivors who ran out in panic from the fort, the anti-ship mobile Angel turned around and glanced at the sea, then suddenly squatted down, fully opened the thrusters behind it, and in the next second, its legs Straighten suddenly. At the same time, the propeller flames spurted out wildly, and the whole body shot straight into the sky like an unloaded cannonball. The rear deck of the battleship suddenly sank. Fortunately, it quickly regained its balance and was not trampled over.

In fact, these British people should be lucky because there is no mobile angel mothership here. The battleships in our guild are only equipped with small anti-ship mobile angels. This three-meter-high anti-ship mobile angel is actually a light mobile angel. Although they look big, these guys are not actually the biggest among the mobile angels. It is not the largest among the anti-ship mobile Angels. This three-meter-tall anti-ship mobile angel is actually a general-purpose mobile angel. A large part of their current height is caused by external armor. If these things are taken off, their height will drop to only He looks two and a half meters tall. Although this height is still not low, he can enter the cabin.

In fact, there are some differences between the battleships in the game and those in reality. At least the internal structure of the battleships here is not as crude as the battleships in reality.

In order to facilitate maintenance during wartime, all internal pipelines of real warships are directly exposed. These pipelines are neatly arranged and arranged along the corridor. Once damaged due to fighting, damage control personnel can quickly find the problematic part along the corridor and repair it. Although this arrangement, which can maximize combat effectiveness, will seriously affect the appearance of the battleship's interior. But after all, warships are used for fighting, not cruise ships, and there is no need to consider the feelings of passengers, so this design is very normal.

However, although this is the design in reality, it is different in the game. Even if it is as realistic as possible, "Zero" is a game after all. Players are not here to suffer. Therefore, in the game, the internal structure of the battleship is not only spacious and bright, but all pipeline wiring is hidden, and no pipelines can be seen in the corridor. For example, the inner cabins of our guild's battleships even have special sound insulation panels and decorations as well as fire-retardant wallpapers. These things are basically things that only real yachts would consider configuring. But here we are mounted on a battleship.

It is precisely because the internal space of the battleships in the game is spacious and luxurious, so our mobile angels have a place to be used. The Anti-ship Mobile Angel without its external armor is only two and a half meters tall, and can just fit into the passage inside the ship to kill the people inside. Therefore, this kind of anti-ship mobile angel is actually a multi-purpose mobile angel for people and ships, and the seven or eight-meter-tall anti-ship mobile angel that is only carried on the mobile angel mothership is the real A professional mobile angel used against ships. The ship-cutting knife on that guy is more than six meters long. It can really cut down warships with a big sword. However, this small mobile angel used against ships does not have this ability. The only thing that can be done is to carry out simple destruction of the superstructure to make the opponent's warship lose its combat capability, and then leave the subsequent sinking work to one's own warship.

The anti-ship maneuvering angel soaring into the sky turned off its thrusters after rising for a certain distance. At the same time, it spread its wings and began to enter the gliding stage. Then it adjusted its posture and then ignited its thrusters again, heading directly towards another battleship. Just flew over.

The personnel on the targeted warship were also sharp-eyed and immediately discovered the intention of this mobile angel to attack the ship. Unfortunately, their interception had no effect. This anti-ship mobile angel directly hit the magic missile, with a violent airflow, it hit the No. 1 turret on the battleship, and directly crushed a large piece of the No. 1 turret, including the center The barrels were obviously bent.

After successfully landing on the ground to remove the impact force, this anti-ship mobile angel immediately jumped up, flipped the ship-cutting knife in the air and pointed it at its feet, and then used the gravity of the fall to bring the ship-cutting knife and slammed it onto the No. 2 turret, killing it. The ship's knife penetrated directly through the turret, and then was suddenly pulled out. The No. 2 turret exploded, but the scale was very small. It is estimated that the shells inside did not explode, but the propellant powder was probably ignited.

After taking down the No. 2 turret with one move, this anti-ship mobile angel was blocked by the opponent's battleship escorts. After all, "Zero" is still a magical game, so even though most guilds have begun to use metal battleships, All kinds of warship battles still happen from time to time, so every warship here will be equipped with a certain number of combatants. Otherwise, once it is landed by the opponent, they will just stare.

The reason why our guild's battleships are not equipped with battleship guards is because there are mobile angels on our battleships. With the protection of these guys, it doesn't make much difference whether there are deck combatants or not. Besides, our guild's battleships generally rarely can Just get close to the enemy. (To be continued. If you like this work, you are welcome to vote for recommendations and monthly votes. Your support is my biggest motivation.)

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