Chapter 188: Defense of the Mother Tree
Attack and defense are just the basic abilities of these trees. They also have two abilities: production and defense.
After the previous battle, Radamance had given up all hope in cultivating the Queen of Blades, but after seeing these two attributes, he suddenly became excited, because among these two attributes, Production attributes are the kind of abilities we originally hoped to acquire.
Judging from the current situation, these plants still retain the basic ability of the mother nest, that is, they can produce a large number of subsidiary creatures, which are the corresponding harpy-type creatures. It's just... At present, the four plants in front of me seem to have mutated a bit. They have completely separated from the Harpy series and become a completely new species.
The production attribute of those two attributes now corresponds to a creature called a banshee. The name of this creature has no prefix, which is a relatively special naming rule. In most cases, the names of the creatures in "Zero" can express their characteristics to a certain extent, and such names without prefixes are generally either unique special species or representative species. For example, common monsters such as Demonic Wolf have no prefixes in their names, and the prefixes are like Wind Demonic Wolf or Frost Demonic Wolf. They are all kinds of Demonic Wolf in a certain region, and they belong to a small branch of the Demonic Wolf system. The name "Magic Wolf" is its representative species. This naming method is similar to the naming method of dogs and bears in reality. Creatures with representative characters do not need prefixes or suffixes for special marking.
There are a lot of creatures in the Banshee series in the game, such as the Hanas Banshee that we have just encountered before and various species of the Harpy series. They are all banshees, and their species classification In fact, it doesn't have much to do with each other. The only thing they have in common is that any creature called a banshee must have female-like physical characteristics, or at least a similar figure, in order to be called a banshee. But because these banshees are named based on their external characteristics, there is often no direct connection between their species. So, if we reason according to this situation. The name Banshee obviously does not simply represent a sexual creature.
According to the naming rules, since the banshee is not a representative xing creature, it is the only xing special species.
The so-called unique special species means that this species does not have branches, and its attributes are generally exaggerated. However, this exaggeration refers to the exaggeration of attributes or characteristics in one or more aspects, and does not mean that this creature must be very strong.
For example, the species name of the Western monster is a unique species name, and its meaning is different from that of the Chinese monster. In the West, goblins specifically refer to creatures like goblins, not a collection of certain types of creatures. Western fairies look a lot like goblins. But from a racial perspective, they are actually closer to elves. Although the physical appearance of the two can be said to be almost two extremes, it can be found from the pointed ears they share that the two species actually have a common ancestor.
These four trees can produce creatures like banshee, and now it seems that this banshee is probably the only species that is similar to the enchantress. It is estimated that its attributes will have some bias like the goblin, or its attributes will be exaggerated in many aspects. However, no matter what, being able to produce a unique species is a pretty awesome ability.
Because the banshee has not been produced yet, we cannot see the attributes of the banshee for the time being, but the attributes of the guard below can be seen.
According to the attributes displayed by the God of War, these four trees also have an ability called guarding, and its effects are somewhat similar to production, but the results are different. Production is the creation of a creature like a banshee. Then the banshee has no affiliation with these tree bodies. The two are just two independent individuals. The guard attribute is also realized by producing combat units, but unlike the banshee produced by the production attribute, which is an individual, the creature produced by the guard attribute is a non-du li creature called a guardian.
We don't know the specific image of the guardians yet, after all, no guardians have been produced yet, but we can see the attributes of these guys. Judging from the attributes, the defender should be a combat unit with extremely high defense power. The defense of these guys may be a little lower than mine. Judging from the average attributes of current players, the defense of these guys may be higher than the defense of mt in most teams. Moreover, the health points of these guys are also exaggerated. It's simply an invincible human shield. To say they are movable walls would be an understatement.
Of course, the Guardians are not fully developed and invincible beings. These guys have obvious flaws. First of all, the attack power of these guys is very average. Although it is not low, it is at the level of ordinary players and does not pose much threat to senior personnel. Secondly, the attack method of these defenders seems to be mid- to close-range combat. It should be said that they are mainly melee combat and can carry out short-range projectile attacks. This attack method is a bit monotonous, and if fighting alone, this flaw can easily be killed by someone who restrains their combat units. Of course, the defenders don't have to worry about this, because they don't need to fight alone. The task of these guys is to protect the mother body, that is, the tree. By the way, the systematic name of this evolved big tree is actually called the mother tree, but there is an extra prefix called defense in front of it, which together means the defense mother tree.
The defenders serve as guards to defend the mother tree. What they have to do is not to rush out and cause much damage to the enemy. Their task is to prevent the enemy from approaching the 50-meter blind spot of the defense mother tree. Therefore, although the flaws in the attack are also flaws for them, , but it doesn’t mean much. As long as they can block the enemy, the defensive mother tree can naturally kill those enemies one by one like a sniper. After all, the beam attack of the defensive mother tree is so abnormal that even with my awesome attributes, I can't get close. You can imagine what the average player is like.
In fact, the guardians' job is not just to protect the mother tree, they also have a job to pick up corpses. Players picking up corpses are actually picking up equipment, but defenders picking up corpses are actually picking up corpses, because the defense mother tree can eat meat. "Zero" no longer refreshed corpses during the last system update. Now the corpses of players or wild creatures can only be refreshed by relying on natural decay or the help of other players to bury the corpses. Otherwise, the corpses will not disappear. . The battlefield is so busy, so naturally no one has time to bury the corpses, and the time on the battlefield is obviously not enough to rot. Even if the game speeds up the process, the corpses will never rot every three to five days. of. Therefore, it is normal for corpses to pile up on the battlefield. For the defense mother tree, this is all food. As a carnivorous plant, the Defense Mother Tree is not picky about food. It can eat any kind of meat, and can restore a large amount of health and magic power through eating. To put it simply, these defensive mother trees use corpses as blood bottles and magic bottles.
It's a pity that eating corpses is so disgusting, otherwise I would have wanted this skill. The corpses that are all over the battlefield after a battle can be used as magic bottles and blood bottles. Most people can't fight with you at all. If you feel that the blood is not enough, just grab a corpse and take a bite...forget it. As expected, humans are still not suitable for this method of blood replenishment.
After looking at the general attributes of this guardian, we continued to check the other attributes of the defensive mother tree. The ability of this defensive mother tree seems to be much more than that. I was still thinking that if this thing has such high attack power, if it can be transplanted into the city, it can be used as a defensive weapon. However, because the height of the defensive mother tree is a bit scary, I never thought about transplanting it before. But to my surprise, I found an attribute in the attributes that said this defensive mother tree can be moved.
Probably because this defensive mother tree originally evolved from the harpy's nest. The harpy's mother nest is actually half plant and half animal, so the defensive mother tree also has many animal characteristics. Like eating meat directly before, this is a characteristic of animals. There are not many plants with such ability. In addition, the production capacity of this defense mother tree should also be regarded as an animal characteristic. After all, judging from the attributes of banshees, they should not be classified as plants anyway, and creatures that can produce animals should be regarded as animals, so the defense mother tree is at least an animal. A creature that is half plant and half animal.
This mobility is obviously one of the effects of this characteristic. According to the tree shape. The defensive mother tree can pull all its roots out of the soil when necessary, and then use its roots to move around like a big fish that has landed. Of course, the defensive mother tree still has many plant characteristics, so its movement speed is quite slow. But this is not a problem for us. As long as it can ensure that it will not die after leaving the soil, we have at least dozens of ways to quickly transport it to where it is needed. However, this ability is usually used to arrange the garrison position of the defensive mother tree. It is unrealistic for you to expect it to turn into a mobile fortress on the battlefield.
According to the attribute introduction, it takes about ten minutes for the defense mother tree to pull the roots out of the soil and enter the mobile state. And it takes longer than this to return to a fixed form from a mobile state. It takes a full hour. In addition, when the defense mother tree is in a deformed and moving state. It has no way to attack, which means that the defensive mother tree will lose its combat effectiveness once it leaves the ground. Therefore, we can only arrange its position in advance, and we will definitely not let it move after the battle begins.
After reading this attribute about mobility, there is some information about cultivation and upgrade methods.
According to these indications, this defensive mother tree is currently only level 1. At this level, we see tooth root pain. Have you ever seen a creature that can kill the gods at the first level? Now I've seen it.
According to the instructions, the upgrade method of the defense mother tree relies on experience points just like us, but there are more ways to obtain experience points for the defense mother tree. The first relatively normal way to gain experience points is through kill rewards in combat. This is the same as the player gaining experience by killing targets during combat. The second method is more alternative, which is to use production attributes. According to our understanding, this means that you can also gain experience by giving birth to a child. Of course, what comes out of the defense mother tree is a banshee, not a young tree. After simply calculating the experience generated by this production, we came to the conclusion that the experience gained from the production capacity of the defense mother tree is likely to become its main source of experience value.
In addition to the above two, another way to gain experience points from the defensive mother tree is to eat. This food includes many kinds. Corpses on the battlefield are one of them. Of course, you can eat them alive, and the effect is better than corpses. In addition to the corpses of various creatures, magic crystals, various gems, rare materials, magic equipment or props can all be eaten as food, and a large amount of experience points can be gained.
Although there are many ways to obtain this experience point, after looking at the total amount of experience points of this guy, we have generally concluded that it is unlikely that this thing can be upgraded to many levels, and the reason is that the amount of experience points required to upgrade this guy is too large. But thinking about it on the other hand, this defensive mother tree is already so awesome at level 1. If it can be upgraded from level 1 to level 1 by just going out and practicing for a few hours like players, then it won't be able to turn into a star-destroying weapon in a few weeks? If you hit the moon, it will knock it down for you. How dare we use it then. What if you fire a random shot at the enemy and accidentally blow half of the earth off? Therefore, it is normal for this defense mother tree to be difficult to upgrade.
After understanding the Kit nature of this defense mother tree, we focused on studying the reasons for the mutation of this defense mother tree. However, there is no explanation about this in the attributes, and Radamance's previous experience seems to be of no use. . In the end, after analysis and analysis, we can only boil down to the issue of water and soil.
In the past, Radamance was doing planting experiments in the underworld in Greece, but now it is in the underworld in China. Although according to the setting of "Zero", the underworlds of various countries are actually in the same world, just blocked by the Sea of Silence, but like plants in reality, their characteristics will change to a certain extent after changing their growing place. Similarly, this defensive mother tree should also have a special growth state due to this reason. As for the specific factors that caused this mutation. We can't confirm either. Moreover, there is a problem here, that is, the defensive mother tree is a du li species, and it has a unique species. This means that no matter what method we use in the future, we will never be able to plant a fifth defensive mother tree. This thing is the only one in the world. Four. Unless you use a heaven-defying treasure like the wishing fruit that can change the law of cause and effect, you should never expect to see the fifth defensive mother tree.
After we have studied the attributes and mutation issues of this defensive mother tree. I asked the God of War to turn off the attribute display, and the God of War immediately asked me: "Should I move the defense mother tree now?"
Although we have not discussed this issue before, since the defense mother tree has the same ability as a fortress cannon, and it has the ability to move, it is obviously inappropriate to leave it here. This place is located behind the Yincao Underworld, and there are no enemies here at all, so leaving the defensive mother tree here is a waste of resources. The God of War asked me if I wanted to move the defense mother tree. In fact, he also wanted to ask me where I wanted to place the defense mother tree.
I hesitated a little bit about this question. If a layman player were asked this kind of question, they would definitely put it on Essinger. Except for the senior members of the guild. All players think that the main city of our guild is Isengard. But in fact, after the completion of the City of Commandment. The main city of our guild has become the city of commandments instead of Essinger. Although Essinger is now the military, political and economic center of our guild, the main city of the guild recognized by the system is the city we applied to set instead of determining the main city based on our actual usage.
For most guilds, if they obtain a powerful defense facility like the Defense Mother Tree, they will of course install it in their main city as soon as possible, but now I feel that it is necessary to place it in Isengard or the City of Commandment. Very wasteful.
The City of Commandments is the main city of our guild, which is of great significance. There are important facilities such as the Ring of Commandments that need to be protected, so it is certain that the City of Commandments needs to defend the Mother Tree. Besides, the only ones who may attack the City of Commandments are the gods, and the defensive mother tree happens to have the ability to kill the gods. This determines that the defensive mother tree can fully play its role in the city of commandments.
The above are the reasons why I want to place the defensive mother tree in the city of commandments, but there are also reasons why I don’t want to put the defensive mother tree in the city of commandments. This reason is that the City of Commandments seems to have no need for defense at all, and putting too many things in it is basically a waste.
The Ring of Commandments is a device that supports and manages the laws of the world. It is the most powerful weapon. Although there are some problems in using this thing, in fact almost no one can threaten it. Besides, the City of Commandments now has elite units from all the gods stationed in the city to take charge of defense tasks. If any of the gods wants to attack the City of Commandments, they will be besieged by all the other gods. This determines that the City of Commandments is simply a barrel of explosives. , no one dares to touch it. After all, no protoss dares to boast that it can resist the joint attack of all other protoss on the earth.
Because the city of commandments has too much defense power, the defensive mother tree is almost useless here, which makes me not want to put the defensive mother tree here.
Essinger's situation is similar. The reason for wanting to place it in Essinger is obvious. As a representative city to the outside world of the guild, this is where our core interests lie, so strengthening defense is very important. Moreover, Essinger has not only been attacked before, but many people are still staring at it, so Essinger is in great need of defense. As for the reason why I don’t want to put the defensive mother tree in Essinger, it’s actually the same as not wanting to put it in the City of Commandments. Although Essinger has always been watched, as our guild gradually grows, it is now difficult for Essinger to be directly threatened. This determines that the utilization rate of the defense mother tree is still very low when placed here.
Should the defensive mother tree be placed in another city? This needs to be carefully considered.