Rewrite the Technological Landscape

Chapter 868 Cloud Game

The number of viewers of Qingfeng.com's self-made New Year's Eve party live broadcast has skyrocketed, quickly breaking through 100 million, and it is still rising.

And everyone will gradually find that this party is a bit special, it is not a pure party, but a comprehensive party with a press conference.

The performance on the first party of the party was the ancient IP. The popular characters under the ancient IP were moved to the stage through virtual reality, and singers were invited to extend the hot related songs, presenting a vivid and flickering stage effect for the audience.

The seventeen-year continuation of the ancient IP has made this IP run through multiple generations in China. For middle-aged people, it is their youth, and for young people, it is a bridge to communicate with their elders to some extent.

After several stage performances, the party invited representatives of the four age groups of 70, 80, 90, and 00 to the stage, including IP participants born in the 70s, the earliest developers of the ancient IP series, audiences born in the 80s, and loyalists of the ancient IP series Fans of movies and books, post-90s e-sports players, well-known e-sports players in the ancient IP game series, UP masters of the post-00s ancient series, including COSER, secondary creators, etc.

These people have their own fan effect, which makes the party's attention continue to rise.

The appearance of four generations at the same time will show the 17-year scene of the ancient IP in front of the audience. As the only big IP in China that has truly gone abroad and has been enduring for a long time, the ancient IP has become a code name of Chinese culture.

It was almost sensational, Gu Junhui, the CEO of Dafeng Entertainment, walked onto the stage, and after expressing his gratitude to everyone on the stage, Gu Junhui said, "The development of the cultural industry has always been inseparable from the development of technology, the development of video technology, The development of the Internet, the development of artificial intelligence, and the development of chips are all the technical basis for promoting the development of the cultural industry.

However, the growth of the public's demand for cultural products over the years has obviously exceeded the technological growth rate of most technology companies. Especially in the past two years, mobile 3D masterpieces and virtual reality games have become extremely popular user needs. In terms of speed, even if we can accelerate the development of high-end configurations, it is difficult to achieve high configurations and low prices.

A mobile phone worth 30,000 to 50,000 yuan, and a computer worth more than 100,000 yuan are difficult to popularize in a real sense.

But the problem is that users have already put forward such needs, and if we don’t meet them, it will not be the product development belief that our Dafeng Group has always adhered to.

It is precisely because of this that we set our sights on a technology: cloud games. "

Gu Junhui briefly explained the cloud game at the scene. After all, there are still a lot of performances tonight, and it doesn't have much speech time to go into details.

"The so-called cloud game is a game method based on cloud computing, which is essentially an interactive online video stream. The game runs on the cloud server, compresses the rendered picture or instructions, and transmits it to the user through the network.

Cloud games can break the limitations of traditional large-scale games and mobile games and integrate the advantages of both, allowing users to enjoy the possibility of large-scale 3A games on various mobile devices anytime, anywhere.

I believe that this concept is familiar to many players, because it was proposed in 2009, but it will be the ninth year soon, and cloud games have not been able to really develop because there are too many technical limitations.

For cloud games, the core basis for its development is the underlying network and how much controllable delay traffic it can support during peak demand periods.

Under the premise that this problem is not solved, it is difficult for cloud computing to make any real breakthroughs, but when this problem is solved, the outbreak of cloud computing may be in a flash.

And now, we have found the key to solve this problem, 5G.

5G technology adopts ultra-high frequency communication, which has the characteristics of large bandwidth, low latency, and wide connection. It can realize real-time high-definition cloud rendering, and greatly reduce the related demand for local computing capabilities of devices. It can enable a large amount of data to be transmitted in real time, reducing network traffic Delay, so that applications such as cloud games that require high image quality and delay have room for development.

It can be said that the arrival of 5G has helped us break the traditional bottleneck of network transmission technology. "

As Gu Junhui said, some information related to cloud games appeared on the big screen, "With the arrival of 5G, we can finally take a look at the recent development of cloud games.

First of all, hardware must also be a key foundation, so in order to promote the development of cloud games, Galaxy Technology has launched a super graphics card suitable for cloud terminals to help the cloudification of high-end games.

Secondly, edge computing is the top priority. We have adopted a plan to combine edge nodes with the networks of our three major operators to strengthen the layout of the edge.

By offloading much of the processing and cloud functionality from hundreds of large data centers around the world to thousands or millions of smaller, more distributed computing facilities, this design can The computing resources it requests are closer to each other, which can significantly speed up the speed for users to obtain information, and can also significantly reduce the cost of data transmission.

Let’s talk about content again. Without content, everything is meaningless. For the entertainment industry, it is an unchanging truth that content is king.

In fact, we have been laying out cloud games since "Ancient Warfare". In other words, starting from "Ancient Warfare", all our subsequent games are within the framework of our cloud game layout.

Even besides us, our old friends Sony, Nintendo and other companies are also in the cloud game layout. We are just waiting for a breakthrough, so you don’t have to worry about the content. Gale Entertainment is one of the top five entertainment and cultural industry companies in the world. For companies such as Sony and Nintendo, we are enough to hold up half the sky of the global entertainment industry.

In addition, in order to further promote the development of cloud games, we have also launched a cloud Internet cafe solution, which is specifically aimed at the easy upgrade of Internet cafes in the era of cloud games. "

Gu Junhui picked the key points and said that there are actually some factors, including the broadband of the backbone network. Under the promotion of Meng Qian, the broadband of Huaxia's backbone network has been far superior to another time and space by 2017. The requirements of artificial intelligence technology itself, or that sentence, Gale Group is a global leader in cloud computing and artificial intelligence, and this advantage is obvious.

Cloud gaming is obviously the development direction closest to users in the 5G era, and Dafeng Group's unreasonable and powerful internal industry chain and outwardly derived investment industry chain are refreshing the public's perception again.

Of course, it is more important for everyone to start looking forward to the arrival of cloud games, and Gu Junhui's appearance at this party is naturally impossible just to briefly introduce some cloud games

"Having said so much, what everyone is most concerned about now is when we can really get in touch with cloud games. We estimate that it will take about three years for the popularity of cloud games, but the beginning of cloud games is just around the corner.

Dafeng Entertainment will officially launch cloud game services on January 1, 2018. Kyushu Cloud, whether it is a computer, tablet or mobile phone, will launch cloud game services.

Kyushu Cloud currently has 300+ games online, including 3A masterpieces such as "Shan Hai Jing" that are loved by the public.

However, the release of Kyushu Cloud this time is a trial operation, not a global release, nor a nationwide release. Currently, only users in Hangzhou have the opportunity to experience it.

In the future, we will gradually open domestic cloud game cities. "

At this moment, deep game enthusiasts from all over the world cast unconcealable envy towards Hangcheng.

Dafeng Group will officially open the prelude to cloud games in 2018.

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