Game Entertainment Empire

Chapter 1121 The Points of "Devil May Cry"

Chen Xu is still promoting the plot of the "Devil May Cry" game, but the audience in his live broadcast room are a little bit hungry.

Because it looks a little bit unpleasant.

"Stone hammer, this is the problem of the game!"

"Brother Xu must not be that fierce. Didn't you see that when you beat Virgil's AI before, you were hit in the sky and couldn't fall?"

"But the characteristics of the game are like this. I can't eat the food in my hand. The chef doesn't cook anymore. How can I eat?"

"One thing to say, it's really handsome, and the types of weapons in it seem to be much more than those in "God of War."

"It's okay, "New God of War" does not have so many types of weapons, but there are quite a lot in the trilogy God of War."

"Looking at it, I also kind of want to buy a copy for fun."

There are more and more bullet screens in Chen Xu's live broadcast room.

Paying attention to the game "Devil May Cry" still has quite a few players paying attention.

On the one hand, it is the new game of Nebula Games, and on the other hand, it is the DLC character launched by "All-Star Smash Bros.", and then promoted.

This really surprised many players. Normally speaking, Nebula Games should launch "Devil May Cry" first, and then get a big enough response from the player community, and then release the character Dante in "Devil May Cry" Introduced into "All-Star Smash Bros."

But this time, Nebula Games did the opposite.

First came the DLC character Dante, and then a new game, Devil May Cry, and not just one.

Now that "Devil May Cry" has been interviewed, there is another game related to Master Chief, but I haven't met the players yet.

In this case, many players who are not interested in action games are also paying attention to the two games "All-Star Smash Bros" and "Devil May Cry".

Coupled with the news that Yang Chen revealed on the official blog before: "Devil May Cry" is a refreshing action game.

But with the shadow of playing soul games, many players are afraid that Yang Chen will play such a game again.

Although soul games have a great reputation and sales are actually very good, among the many games under Nebula Games, the clearance rate of soul games is ranked second to last.

As for the first word, it is a horror game.

Even though it has been so many years, the clearance rate of Nebula's three major horror games, "Resident Evil", "Escape" and "Silent Hill", has not exceeded 50% so far, and it is still gradually declining every year.

As for the reason, it is that every year there will always be some new game players who register for an account on the Nebula Games official platform.

When it comes to spring, summer, autumn and winter special offers, and major festivals such as Spring Festival and Christmas, these three classic games will always be delivered to players by Nebula Games very considerately.

This back and forth has once again lowered the customs clearance rate, which was not high in the first place.

As for soul games, it's fun to watch others suffer, but it's miserable when you play by yourself.

So the customs clearance rate is considered to be at the bottom.

And now "Devil May Cry" is completely different.

This is a proper and refreshing action game!

……………………

The major game communities and video platforms also closely followed the timing of the launch of "Devil May Cry", which once again made the popularity of the game reach a peak.

Refreshing combos, gorgeous combos, this is the most emphasized point of "Devil May Cry".

It can be said that it is also the most important thing in the promotion of "Devil May Cry".

In terms of the content of the game itself, in a game where the open world is the mainstream, how can it stand out from the encirclement?

It's very simple, that is to rely on one's own coolness!

Just like the story and picture of "Final Fantasy", in "Devil May Cry", it can be said that the coolness has been achieved to the extreme.

At the same time, this kind of coolness is not pure coolness like "Prototype", but a kind of deep coolness.

Like "All-Star Smash Bros.", when novice players get started with "Devil May Cry", they can directly feel the gorgeous fighting style of the game.

This produces a very strong sense of immersion and positive feedback.

This is an element of careful design.

Because most of the rubbing moves in "Devil May Cry" use the key rhythm instead of the arrow keys with separate keys.

This will lead to a situation, even if the player has not read the move table, the face rolls on the keyboard.

But as long as you press the buttons in order to make combos, Dante in the game can make very beautiful combos.

This is also applied in "God of War".

It's just that unlike "Devil May Cry", "God of War" shows more of a rough and violent aesthetics, rather than the gorgeous dance-like movements of "Devil May Cry".

So in terms of the feedback on this combo, "Devil May Cry" is even a little better than "God of War".

Similarly, the BOSS battle in "God of War", which is like an epic legend, also caters to the game style of "God of War" itself, showing the aesthetics of violence.

Kratos the size of an ant, and a tyrannical BOSS the size of a screen. The contrast and violent game killing screen brought by this is the essence of the selling point of "God of War".

In addition, although "Devil May Cry" ensures that novices can enjoy it, it also retains the same in-depth content as in "All-Star Smash Bros."

Although "Devil May Cry" is a single-player game.

But in the game, real masters use different tricks, and can even complete an incredibly gorgeous combo.

For example, an enemy that can float in the air will never stop in the air and cannot fall.

Play the game like Air Combat Ace.

So soon on the major websites, new categories besides guides and live videos appeared.

That is the show operation of each great god, and Yang Chen also retains a major feature of the blood palace gameplay in the game.

And this gameplay mode is where the masters of all walks of life operate best.

A large disc venue, 1V1 against the BOSS, and then give him a set of infinite aerial combos.

Ordinary players can feel the refreshing feeling of the game even if they press the button blindly. Hardcore players who pursue depth can also experience the hardcore ACT system of "Devil May Cry" under high difficulty.

It can be said that the rise in popularity of "Devil May Cry" is also expected.

After all, for most games, sometimes you only need to focus on one point to achieve certain success.

For example, the framework of the gameplay and the plot, as long as it is not bad, it is amazing in the style of painting, and it can also be successful.

Why are card games the same, but most of them are still able to live well, and even have a hit?

It is the advantage in the style of painting, as long as the operation does not pull the hips, the style of painting is enough.

Of course, if you are too bad, then no advantages can be saved. For example, if you make a mobile game, and then the plot depicts that the protagonist is a licking dog with nothing, and then the player pays money to increase the favorability, and the improvement increases. Find the girl in the plot It was also given by others. Do you still want the game to take off with this kind of tauren plot?

You beat your head to pieces.

What's more, the other points of "Devil May Cry" are also remarkable.

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