Chapter 1052 North County Monastery
The graphics of the game are indeed worse than the CG advertised.
After looking around the surrounding environment, Chen Xu also made a judgment in his heart.
Of course, if this is bad, it is much worse than the previous promotional CGs for Nebula games.
But the graphics of the game itself are actually very good.
The kobolds and forest wolves around the North County Abbey all seemed lifelike.
Soon the originally floating perspective in the game returned to his character.
Then Chen Xu's eyes widened.
"Damn it! There are too many people here!" Looking at the crowd of people around him, Chen Xu couldn't help but widen his eyes.
In fact, this is because Nebula Games has adopted the mirror space technology of games such as "GTA". The areas where players leave the North County Abbey are separated.
Players who are friends with the Nebula game account will be assigned to the same image when they choose the same race, while other players will be assigned immediately.
Only when players leave North County Abbey, whether heading to Goldshire or other places, will they enter the unified server.
This is mainly to prevent the wild monsters from running out of resources in the early stage.
Thousands of people from one race were chosen and all were born in a North County monastery. This monster couldn't be divided enough.
Even compared to the "World of Warcraft" in Dream Memory, Yang Chen and his team at Nebula Games enlarged the game's scene map and added more wild exploration locations during development, but this is strange. There are probably thousands of players who can't even touch the monsters.
After adopting the mirror diversion technology, although there are still hundreds of players in North County Abbey, basically the monster resources should be enough.
In addition, Yang Chen and his team have also made some optimizations for these early tasks. As long as the player causes damage to the monster and the monster dies, any player who has attacked will be judged as a successful kill.
Of course, this setting is limited to the early missions here in North County Monastery. This is also to alleviate the player's insufficient monster resources.
"Are you the new recruits from Stormwind City? I am Sheriff Mark Blade, the commander of this garrison. You are welcome to report..."
At this time, Chen Xu suddenly heard a sound,
Not far from him, he saw a middle-aged man in armor speaking loudly in front of the church.
After speaking halfway, he picked up the document in his hand, flipped through it, and then continued.
"Okay, recruits, you are here at the right time. There have been a lot of troubles in North County recently. Orcs want to sneak into North County from the mountain break. Our soldiers are fighting hard on the front line, but there are many kobolds appearing behind us. The gangsters, although they do not pose much of a threat, cannot be left alone. The task of exterminating the kobolds will be left to you new recruits."
As Sheriff Mark Bride's voice fell, Chen Xu also found that there was an additional task interface in his task list column.
The detailed story of the mission and related rewards are clearly introduced above.
Kill 6 kobold gangsters and the reward will be an ordinary white equipment.
At present, Chen Xu is not clear about the distribution of equipment levels in "World of Warcraft", but as a gamer, he still clearly understands that this white-level equipment must be sewer-level equipment.
The kind of thing that would be troublesome to throw away in a store.
But what Chen Xu cares about is not the reward of the mission.
It's the performance of the mission NPCs in the game.
It seems to be much smarter than the NPCs in ordinary MMORPG games.
It’s not just standing here like the mascot, but it will have its own actions.
Chen Xu looked at the surrounding soldiers fighting against the surrounding monsters, and Sheriff Mark Blade, who had given them the player task, also joined the battle.
The other players around him were already excitedly holding their weapons and running towards the kobold gangsters around them, but Chen Xu did not immediately start the mission.
He didn't think about leveling up or anything, he just played the game.
And there are so many players now. Although the mirror diversion has made the birthplace players of each race less scary, it is definitely not a small number.
There will still be situations where you have to fight for network speed to grab monsters, so Chen Xu did not join in the excitement, but studied the game's system and interface on the spot.
Needless to say, the clothes on your body and the initial weapons are nothing to worry about. You will definitely need to change them after completing the mission, so you don’t need to look at them.
As for skills, there are currently only two active skills. One is a born professional skill, the warrior's heroic strike.
There is no way to release it directly. Instead, you have to accumulate anger by attacking monsters, and then release it all at once, which can cause tons of damage to monsters.
As for the other skill, it is the active talent skill of the human race: perception.
Being able to sense invisible units for a certain period of time is obviously not very useful for upgrading.
In addition, when you open the map, there is no detailed map as expected. Most areas are just general names. Only what he now calls North County Monastery has a detailed map.
Obviously, like the fog of war in "Warcraft", detailed locations can only be discovered after exploring a certain area.
Yang Chen also took some measures in terms of maps and mission guidance.
Not providing automatic path finding or direct NPC positions is to allow players to better immerse themselves in the game, rather than treating it as a fast food game.
Because the game "World of Warcraft" is not a fast-food game. If you insist on leaning towards a fast-food experience, including automatic pathfinding, automatic drinking of medicine, and automatic release of skills, then it will abandon the essence of "World of Warcraft" itself. pleasure.
But it doesn’t have to be so hardcore that players get lost. At least at the beginning of the game, players are in a period of contact with the game, and appropriate map guidance and NPC guidance must be in place.
Otherwise, if the player gets lost as soon as he enters the game and exits the birthplace, the experience for most players will be like playing with a hammer.
As for "World of Warcraft" in Dream Memory, it also has quite a few flaws in some detailed optimizations.
This is also the reason why many World of Warcraft players later used plug-in functions to make the game more convenient.
As for Yang Chen and the Nebula Game Team, they integrated these functions into the settings of the game itself.
For example, the statistics function allows the team to clearly see detailed information and count data in combat, such as damage caused, damage per second, healing caused, healing per second, over-healing, and friendly damage.
Of course, there are quite a few settings that are useless to ordinary players.
But "World of Warcraft" itself, whether it is PVE or PVP, will involve multiplayer activities.
For example, the command in the team and the command in the guild rely heavily on these functions.