Almighty Game Designer

Chapter 1097 Riding

It's not that you have a bad conscience. World of Warcraft's approach is more of a self-confidence.

Is it difficult to do a few more maps and hundreds of tasks?

Of course, it's not easy, but it may seem to many people that this is a problem of heap size. Would it take me fifteen days to make one map, and one hundred and fifty days to make ten maps?

The key problem is that other games don't do this because they are not confident in their own designs.

Why make a split main storyline? Isn't it because players don't like to watch it, they just want to brush monsters and upgrade?

Why don't players like to watch it? Because you didn't do well.

For many other mmorpgs, it is precisely because they feel that they can't do well in the plot and the world structure, so they choose this split mainline plot to ensure the player's mainline process experience in the most secure way.

So, this highlights how well World of Warcraft's quest system is doing.

This kind of feeling is not to say how amazing the mission system of World of Warcraft will be when you first see it, but that if you play World of Warcraft and then play other mmorpg missions, you will clearly feel the difference between the two.

The second point is that World of Warcraft has a very complete business system.

In this business system, players can choose certain professions as their business skills, such as gathering skills such as skinning, medicine gathering, and mining, or manufacturing skills such as forging, leather making, sewing, and engineering.

These business skills form a complete closed loop, which must be supported by a large number of players to ensure the integrity and balance of the entire business system.

The entire business system is in a state of dynamic balance. For example, there are too few players learning to mine, and the high price of ore will affect the price of upstream forging and finished products produced by engineering. At this time, a group of players will switch to learning. Mining gradually brings the ore price of the entire server down to a normal level.

In the process of this dynamic cycle, some specialized "hobgoblins" can get rich by hoarding, reselling and other means, and obtain a large amount of gold coins. Of course, it is also possible that they will lose everything in the trade war and hoard goods. The backlog of compensation is worthless.

It can be said that the business system of World of Warcraft is a part of the whole world view. Many players go to the auction house and scan for cheap goods when they have nothing to do. It has become a habit when things go online and offline, and when things are sold, The moment I received the email was equally exciting.

The reason why World of Warcraft can make such a perfect business system is not all because of the perfection of the system architecture, but also because World of Warcraft is "very willing".

It is willing to put motorcycles, backpacks that players need most, high-level equipment, special damage items and other very precious things into various business skills, but this has hardly improved the profitability of the game itself.

Simply put, how would these things be sold in other games?

Simple.

Bag space is never enough, want to open new space? pay.

How can a beautiful mount like a motorcycle let you buy it with in-game currency? Throw it directly in the mall and pay for it.

Many games will choose to cut off these complex business skills, and then sell these precious things directly for money.

Of course, the advantage of doing this is that it is simple, rude, and mindless. Players use less brains, and developers make more money. Even if they are scolded by players, they will not lose a piece of meat, right?

But think about it carefully, the game map has shrunk, the tasks have been split, and the business system built by players and players has become a strong buy and sell between players and developers. Then your game is called mmorpg, but in fact there are still leftovers. How much mmo?

The meaning of mmorpg is a massively multiplayer online role-playing game, emphasizing the interaction between players.

If everything has shrunk, is the interaction completed by multiple people brushing the dungeon together online?

Therefore, although there have long been various mmorpg games in the parallel world,

When World of Warcraft came out, it still caused a craze.

Various sections of Azeroth National Geographic are discussing all aspects of the game, and more and more players have begun to post various strategies, including mission upgrades, dungeon strategies, battlefield strategies, business skills explanations, and more.

The wonderful thing about World of Warcraft is not just the plot, many aspects of it are worthy of later mmorpg learning, but most of the games want to take advantage of the popularity of World of Warcraft, but they can't learn a little bit of the essence.

Zou Zhuo stretched out his hand tremblingly and handed 100 gold to the riding trainer.

It hurts!

This is not only all the savings Xiaopang smashed, there is also a part of the money borrowed from the guild.

I have to say that they are also playing games. Some people have made a fortune and have been practicing herbal medicine and mining very early. Zou Zhuo patronized and upgraded before. Although he lost a lot of money by brushing dungeons, he was still poor without the support of business skills.

The equestrian trainer happily took the money from Zou Zhuo, and then raised his hand, a golden light flashed over Zou Zhuo.

"Congratulations, young kodo rider, then you can go and pick a kodo next to you. Do you like this white one? Or this grey one? No no no, this armored one. It takes advanced riding skills to learn, and you're still too young to handle them."

Zou Zhuoqiang endured the pain and observed these kodo beasts behind the mount merchant.

There are three colors of Kodos, and Zou Zhuo prefers the white one relatively. He also wanted to touch the man in armor, but the merchant told him that this kind of armor was faster but required advanced riding skills.

Zou Zhuo picked an ordinary white Kodo and bought it with money.

In this way, the original 100 gold is not much left. Fortunately, he does a lot of tasks, and Thunder Bluff's reputation is revered, so there is still a certain discount for learning riding.

In the World of Warcraft in Chen Mo's previous life, the money for learning riding has always been a threshold. In the first 60 stages, the primary riding + horse is 100g, and the advanced riding + horse is 1000 gold, so there is a saying "a thousand gold horse".

It's just that with the change of versions later, the appearance of various flying mounts has increased the movement speed to 280%, and the golden horse that increases the speed by 100% seems to be very low cost-effective, so the price of riding skills dropped again and again. , the required level has also been reduced from 4060 to 2040.

Zou Zhuo came to an open place and used the magic rein in his hand.

With a low roar, the strong Kodo appeared directly under Zou Zhuo and pushed him up.

"Wow!"

Zou Zhuo was startled, and quickly grabbed the magic rein in his hand.

Flicking the reins lightly, the kodo began to run forward.

With a slight pull on the reins to the left, the kodo turns left.

With a slight pull, the kodo stopped.

"My God! I have become a cavalry!!" Zou Zhuo said happily.

Set a small goal first, such as 1 second to remember: Mobile version reading website: Reading Joy, Reading Joy is wonderful! (= Reading Joy)

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